I’ve been pretty busy lately, and so I thought I would gather everything in one place so you can see it all. In no particular order:
Gravity Ghost is a handmade, radial puzzle-platformer made by game design wizard Erin Robinson. It features hand-drawn artwork, gravity physics, a bittersweet story, and music and sound effects by me. You can preorder the game and the soundtrack at gravityghost.com. Here’s a track from the game we’ve given out for free.
Curious Merchandise is my latest standalone album. You can purchase it here for four dollars. It’s quite esoteric; there’s funky electronic music, circus music, orchestral tracks, ambient stuff and who knows what else. Some of it’s exciting, some of it is creepy, some of it relaxing. Here are my favorite tracks:
Eminent game designer/author/madman Steve Swink is making Scale, a game which I’m pretty sure at least partially mimics what’s going on in his head all the time. You have a gun-like device that can grow or shrink objects. All objects. Grow a butterfly until you can jump on its back. Shrink a chasm and step over it. Grow a toy house until you can walk through the front door and then find another toy house inside. It’s just as insane as you would think. I will be providing the main title theme and a few other tracks. Check out more here.
My track, Igneous Tor, appeared on Disasterpeace’s Fez: Side Z. It’s a from-scratch rearrangement of the track Formations from Fez. Igneous Tor is a bizarre fever-dream combination of ambient and funk. Have a listen!
I’ve also done a rearrangement of the Phendrana Drifts music from Metroid: Prime. It’s called Hot Machine, Cold Surface and it’s featured on the excellent World 1-2 Encore remix album. I’m surrounded by a startlingly prestigious pedigree: Manami Matsumae (Mega Man), Akira Yamaoka (Silent Hill), The OneUps and others.
I’m actually almost finished with a soundtrack for a secret project with mobile-game developer Robot Invader. It’s in a completely different style than anything else I’ve ever done, and I love it. I can’t wait to share it with everyone. I’m also working on a standalone concept album to be released on bandcamp, hopefully relatively soon. If you are a fan of my more ambient work, like FTL’s Cosmos Explore, then you’ll most likely enjoy the new album.
In other news, I’ll be joining the advisory board for University of California Santa Cruz’s Games & Playable Media program. I don’t know a lot of details yet, but I’ll update as I know more.
Follow me on Twitter (@benprunty) to hear about more stuff I’m up to, and don’t be afraid to say hello!